![]() ![]() ![]() ![]() I have put in my request that this operation be included in the import dialog, or just done automatically in the background when using the C4D plugin. I'll recalculate the normals in KS at a shallower angle, usually 15deg, and it cleans up the edges and gets rid of faceting quite well. I import a ton of models from Cinema4D and this happens quite often. From several sources and personal experience, ist appears that KS handles normals a little differently than most 3D apps, to the point where KS is very picky about them being perfect. As standard practice whenever I am having issues like this I run the geometry through the Geometry Editor and recalculate the normals.
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